IT201 Saudi Electronic University Application Interface Design Paper All instructions are written in the attached file. Please follow the instructions carefully and make sure all requirements are metThe solution is only in the attached file College of Computing and Informatics
IT201 – Human Computer Interaction
Semester 1 – 2019/2020
Deadline: 23/11/2019 @ 23:59
Project Report
[Total Mark for this Assignment is 10 (7 for report and 3 for
Presentation)]
Instructions:
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You must submit two separate copies (one Word file and one PDF file) using the
Assignment Template on Blackboard via the allocated folder. These files must not be in
compressed format.
It is your responsibility to check and make sure that you have uploaded both the correct
files.
Zero make will be given if you try to bypass the SafeAssing (e.g. misspell words, remove
spaces between words, hide characters, use different character sets or languages other
than English or any kind of manipulation).
Email submission will not be accepted.
You are advised to make your work clear and well-presented, marks may be reduced for
poor presentation. This includes filling your information on the cover page.
You MUST show all your work, and text must not be converted into an image, unless
specified otherwise by the question.
Late submission will result in ZERO marks being awarded.
The work should be your own, copying from students or other resources will result in ZERO
marks.
Use Times New Roman font for all your answers.
• Add pages
as necessary.
Students
Details:
Name: Student1 (Leader)
Name: Student2
Name: Student3
ID: 123456789
ID: 123456789
ID: 123456789
Pg. 01
Introduction
Purpose
Your goal is to create a design for a software interface. You will experience the
scope of the design process from brainstorming ideas and gathering information
about users’ needs to storyboarding, prototyping, and finally, testing and refining
your product.
As you work on the software interface, you will demonstrate your ability to apply
fundamental Human-Computer Interaction principles to interface analysis, design,
and implementation. You will be responsible for delivering project components to
your professor at several points during the course.
Deliverables
This project should follow the main steps of the first three phases and
presentation. Details description and diagrams should be included in each phase.
Pg. 02
2 Marks
Learning
Outcome(s):
Phase One:
LO1: Define the
interaction
design process,
and describe
different types of
design rules that
support the
usability
You will need to decide on an idea for an interface. It could be a web site, a mobile
app, an appliance touch screen, etc. Don’t make your idea too broad. Focus on
something that solves a problem or fills a need.
Another approach is to take an interface that is very poor and reimagine it. Your
project idea needs to be sufficiently complex to show your ability to design
multiple screens and interaction flows as the user carries out a small number of
tasks. For that you need to do the following:
1. Brainstorm ideas. You might want to use a free, online mind-mapping tool
like SpiderScribe or Mindomo (Optional). Here are some questions you
might want to consider to focus your brainstorming:
a. Think of a service you or your friends use. What’s the biggest
avoidable hassle (inconvenience) customers must endure?
b. What happens in your daily routine that is complex or confusing?
How could you simplify it?
c. Think of a domain that interests you: shopping, elementary
education, exercise, social media, etc. What possibilities are there to
do something new or better? What might be redesigned for newer
or different technologies like smart phones or gaming platforms?
2. Narrow your choices down to one idea.
3. Write a brief description of the problem, including the following main
points:
a. The Problem
b. Why It’s Interesting
c. Main Users Affected
d. The guidelines and principles violated by the problem
e. Current Solutions (if any)
f. Make a list of the needs/goals/tasks you observed (at least 10).
Group and organize this list as appropriate.
g. A brief literature review of at least two literature resources related
to your idea. The resources can include peer reviewed journal and
Pg. 03
conference papers, books, product manuals and product websites.
All resources must be cited in APA style.
Pg. 04
2.5 Marks
Learning
Outcome(s):
Phase Two:
LO1: Define the
interaction
design process,
and describe
different types of
design rules that
support the
usability.
A high-fi prototype shows the main elements of a user interface connected and
working together using a software tool. Its purpose is to get a quick clear and
precise look of the final interface, which provides both designer and user the
ability to interact with the system and check some of its functions. You can use a
high-fi prototype to identify usability issues such as confusing paths, bad
terminology, layout problems, and missing feedback. Please note that your
prototype does not need to be as extensive, 3-5 interfaces to show the main
functions will be sufficient. Your prototype should allow people to navigate from
screen to screen, recover from errors, and change their choices. Don’t try to show
every possible action or detail. Focus on the main interactions.
LO3: Demonstrate
theoretical
concepts for
analyzing
observed
problems in
interfaces, models
and frameworks
from the field of
HCI.
1- Using any software prototyping application, create a prototype for your
interfaces following the instructions above.
2- Write a description of each of the interfaces (include screenshots)
explaining the following:
a. The purpose of the interface.
b. The main functions in the interface.
c. The previous and next status of each action.
d. Potential improvement introduced by your project.
e. The layout of the interface.
Pg. 05
2.5 Marks
Learning
Outcome(s):
Phase Three:
LO3: Demonstrate
theoretical
concepts for
analyzing
observed
problems in
interfaces, models
and frameworks
from the field of
HCI.
1- You will conduct a heuristic evaluation of your prototype with expert
users. Your classmates in this course would make great expert reviewers.
You should use Jakob Nielsen’s Ten Usability Heuristics or another set of
heuristics approved by your professor.
a. Allow at least 3 expert users to use the high-fi prototype.
b. The purpose of the heuristics is to guide your expert users and help
them find as many different types of usability issues as possible.
c. Instruct your experts to describe each issue noted as specifically as
possible. Allow the expert to explore the interface and follow any
paths.
LO5: Use
appropriate
evaluation
techniques in HCI.
2- Make sure to practice with your prototype so that you can operate it
effectively and not waste time. Doing several practice runs or
walkthroughs will help you identify missing pieces and dead ends.
3- It would be a good idea to do this testing in groups. One person can be the
expert tester while another works the prototype and the others take notes.
Then, everyone can switch roles until all participants have been experts
and had a chance to test their designs.
4- Review the feedback you got from your reviewers.
5- Write a summary of the prototype testing results describing what worked
and what did not. In addition to a list of specific changes you want to make
to your interface. This summary must include;
a. Average subjective satisfaction of reviewers
b. Number and details of terms/metaphors unfamiliar to reviewers
c. Number and details of action sequences considered confusing
lengthy by reviewers
d. Number and details of inputs/outputs not understood by reviewers
e. All principles and guidelines satisfied through your interface.
And you can add any further items of interest from review activity.
Pg. 06
Pg. 07
3 Marks
Learning
Outcome(s):
LO1: : Define the
interaction
design process,
and describe
different types of
design rules that
support the
usability.
LO4: Explain and
apply important
concepts related
to various
interface
artefacts and
their appropriate
application.
LO5: Use
appropriate
evaluation
techniques in HCI.
Phase Four:
Prepare a presentation of your project idea describing all of the following:
1- Background: Introduce the idea of project you chose including problems
with existing interface and its possible impact.
2- Summary of Work: Explaining what your implemented changes to interface
accomplish, how you designed it, and what possible improvements were
brought in comparison to problems you listed earlier.
3- Problems: Describe limitations with existing interface
4- Features: Describe of the main interface elements and features you
implemented
5- Reviewer Testing: Describe briefly the reviewer evaluation results as you
compiled those in your report including all problems identified.
6- Evolution: Describe how your implemented interface makes the system
better from perspective of usability and user satisfaction. List all
improvements experienced by reviewers or other sources who evaluated
your interface. Include graphics to show before and after.
7- Conclusion: Briefly discuss the conclusion and any future improvements
you can suggest about interface of your selected system. Address problems
that remain and what your next steps for the product might be if you were
to continue further working on same system.
You will present this in front of your class at the end of the semester, your
instructor will provide you with the time/date for your presentation.
End of project report
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