IT 145 SNHU Dog Application Dog and Corgi Classes and Creating Driver Class Project For this assignment, you will complete the Dog application by completin

IT 145 SNHU Dog Application Dog and Corgi Classes and Creating Driver Class Project For this assignment, you will complete the Dog application by completing the Dog and Corgi classes and creating the Driver class. Use the Uploading Files to Eclipse and the Downloading Files From Eclipse tutorials to help you with this project.

Open the Virtual Lab by clicking on the link in the Virtual Lab Access module. Then open your IDE and upload the DogApp.zip folder containing the Dog and Corgi class files. You will be creating a Driver class in the same project folder. When you upload the files, you will see errors due to the classes being incomplete. As you complete each class, any errors should resolve.

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Complete the Dog class:
Using the UML Class diagram to the right, declare the instance variables. A text version is available: UML Class Diagram Text Version.
Create a constructor that incorporates the type, breed, and name variables (do not include topTrick).
Note: The type refers to what the breed typically does; for example, a corgi would be a “cattle herding dog.” A Shiba Inu would be a “hunting dog.”
Create the setTopTrick() mutator method.
Complete the Corgi class:
Using the UML Class diagram, declare the instance variables.
Create the two mutator methods for the instance variables.
Make sure to select the Project folder, then add a new class. Name it the Driver class, then create the code:
There should be no instance variables.
The main() method will be the only method in the class.
Write three lines of code in the main() method:
Instantiate a corgi object using the below syntax:
className objectName = new className(input parameters)
TIP: Refer to the constructors in the Dog and Corgi classes to ensure the input parameters are correct.
Use the objectName.setTopTrick() method to set a top trick for the dog you created.
Embed the objectName.toString() method in a statement that outputs to the console window.
Once you have completed the code for the Dog and Corgi classes and created a Driver class, right-click the Project folder and select Run As, then Java Application. You should see output in the Console window that resembles the sample below. Your results will vary based on your input values.
Sample Output
DOG DATA
Java is a Pembroke Welsh Corgi, a cattle herding dog.
The top trick is: ringing the bell to go outside.
The Corgi is 5 years old and weighs 38 pounds. 3/23/2020

 Listen
Module Four Assignment Guidelines and Rubric – IT-145-T4543 Found in App Development 20EW4

Overview
Nearly every Java applica on involves mul ple classes. For this assignment, you will work on a Dog applica on composed
of three classes. The Dog and Corgi classes have been started for you; you will complete these classes and create the
Driver class from scratch. The applica on will be used to collect and print details about specific dogs. As you can see from
the UML class diagram on this page, the Corgi class (child/subclass) inherits from the Dog class (parent/superclass). In the
Corgi class file defini on, the “extends” keyword is used to establish that it inherits from the Dog class.
Prompt
For this assignment, you will complete the Dog applica on by comple ng the Dog and Corgi classes and crea ng the
Driver class. Use the Uploading Files to Eclipse and the Downloading Files From Eclipse tutorials to help you with this
project.
1. Open the Virtual Lab by clicking on the link in the Virtual Lab Access module. Then open your IDE and upload the
DogApp.zip folder containing the Dog and Corgi class files. You will be crea ng a Driver class in the same project
folder. When you upload the files, you will see errors due to the classes being incomplete. As you complete each
class, any errors should resolve.
2. Complete the Dog class:
a. Using the UML Class diagram to the right, declare the instance variables. A text version is available: UML Class
Diagram Text Version.
b. Create a constructor that incorporates the type, breed, and name variables (do not include topTrick).
Note: The type refers to what the breed typically does; for example, a corgi would be a “ca le herding dog.” A
Shiba Inu would be a “hun ng dog.”
https://learn.snhu.edu/d2l/le/content/375590/viewContent/7898841/View
1/4
3/23/2020
Module Four Assignment Guidelines and Rubric – IT-145-T4543 Found in App Development 20EW4
c. Create the setTopTrick() mutator method.
3. Complete the Corgi class:
a. Using the UML Class diagram, declare the instance variables.
b. Create the two mutator methods for the instance variables.
4. Make sure to select the Project folder, then add a new class. Name
it the Driver class, then create the code:
a. There should be no instance variables.
b. The main() method will be the only method in the class.
c. Write three lines of code in the main() method:
i. Instan ate a corgi object using the below syntax:
className objectName = new className(input
parameters)
TIP: Refer to the constructors in the Dog and Corgi
classes to ensure the input parameters are correct.
ii. Use the objectName.setTopTrick() method to set a top
trick for the dog you created.
iii. Embed the objectName.toString() method in a statement
that outputs to the console window.
5. Once you have completed the code for the Dog and Corgi classes
and created a Driver class, right-click the Project folder and select
Run As, then Java Applica on. You should see output in the
Console window that resembles the sample below. Your results will vary based on your input values.
Sample Output
https://learn.snhu.edu/d2l/le/content/375590/viewContent/7898841/View
2/4
3/23/2020
Module Four Assignment Guidelines and Rubric – IT-145-T4543 Found in App Development 20EW4
DOG DATA
Java is a Pembroke Welsh Corgi, a ca le herding dog.
The top trick is: ringing the bell to go outside.
The Corgi is 5 years old and weighs 38 pounds.
Guidelines for Submission
A ach your completed Dog.java, Corgi.java, and Driver.java files to the assignment submission page.
Module Four Assignment Rubric
Criteria
Exemplary (100%)
Proficient (85%)
Needs
Improvement
(55%)
Modifies a class so
that it includes all
Dog Class
instance variables,
a constructor
method
incorpora ng the
prescribed
variables, and a
mutator method
Meets most
“Proficient”
criteria, but with
minor errors; areas
for improvement
may include
appropriate data
structures or
naming
conven ons
https://learn.snhu.edu/d2l/le/content/375590/viewContent/7898841/View
Not Evident
(0%)
Value
Meets some
“Proficient”
criteria, but with
major errors or
exclusions; areas
for improvement
Does not
a empt
criterion
35
may include
func onality,
syntax, or logic
3/4
3/23/2020
Corgi Class
Module Four Assignment Guidelines and Rubric – IT-145-T4543 Found in App Development 20EW4
Modifies a class so
that it includes all
instance variables
Meets most
“Proficient”
criteria, but with
Meets some
“Proficient”
criteria, but with
and mutator
methods for all
instance variables
minor errors; areas
for improvement
may include
appropriate data
major errors or
exclusions; areas
for improvement
may include
structures or
naming
conven ons
func onality,
syntax, or logic
Creates a class
that includes a
main() method,
Driver Class
instan ates an
object, calls a
method from
another class, and
prints output
Meets most
“Proficient”
Meets some
criteria, but with
minor errors; areas
for improvement
may include
“Proficient”
criteria, but with
major errors or
exclusions; areas
syntax error,
improper
for improvement
may include
constructor, or
outpu ng the
wrong data
func onality,
syntax, or logic
Does not
a empt
criterion
25
Does not
a empt
40
criterion

Total:
https://learn.snhu.edu/d2l/le/content/375590/viewContent/7898841/View
100%
4/4

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